Epic and Microsoft Target AI Game Clones While Using AI

Epic and Microsoft pursue DMCA takedowns against AI-cloned games while relying on AI tools in their own development pipelines

Al Landes Avatar
Al Landes Avatar

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Key Takeaways

Key Takeaways

  • Epic and Microsoft issue DMCA takedowns while actively using AI tools in development.
  • Indie studios like Slay the Spire 2 and Celeste lack resources to fight AI-assisted reproductions.
  • Bartz v. Anthropic ruled AI training transformative but set no universal safe harbor for all pipelines.

Epic Games and Microsoft issued DMCA takedowns against browser-based reproductions of their game properties, according to a Kotaku report published October 26, 2026. Both companies are simultaneously using or exploring AI tools in their own development work, as the same report details. That visible gap between enforcement posture and internal practice is now drawing scrutiny.

AI tools have lowered the barrier for software reproduction significantly. Projects that once required months of specialized work can now appear rapidly, which is precisely why the industry’s response to unauthorized reproductions has become so consequential.

What the Takedowns Actually Cover

DMCA notices hit Fortnite and Microsoft titles, but smaller studios are caught in the same current.

According to the Kotaku report, Epic issued a DMCA notice against a browser-based Fortnite recreation on October 10, 2026. Microsoft issued separate notices involving browser ports connected to Minecraft, Call of Duty, and Halo. The number and current status of individual notices have not been independently verified and should be confirmed before treating these figures as final.

The same report identifies indie titles including Slay the Spire 2, Celeste, and RimWorld as affected by similar AI-assisted reproductions. These are reported DMCA actions; the available reporting does not indicate that the original developers authorized the reproductions at issue.

Sweeney Draws Some Lines

Sweeney says the controversy conflates distinct legal questions, but acknowledges restrictions in Epic’s own EULA.

Tim Sweeney responded on October 27, 2026. He said the controversy “conflates a number of different things,” according to the Kotaku report. His position breaks into three parts. First, Epic does not allow use of Fortnite intellectual property without permission or compensation. Second, Epic’s current terms restrict AI training on outputs from Unreal Engine and MetaHuman, though Sweeney said the company is working to remove that restriction. Third, Sweeney disputed the premise that all AI training constitutes theft.

The Kotaku report attributes these positions to an X post from @TimSweeneyEpic. The canonical post URL was not independently verified for this article.

What the Anthropic Ruling Actually Settled

Fair use applied to model training under specific circumstances; it did not clear the field for every AI pipeline.

In Bartz v. Anthropic, a federal court held that using copyrighted books to train large language models was “quintessentially transformative” and constituted fair use under the specific facts before it, according to a ruling summary from the U.S. Copyright Office. The same court held separately that downloading and retaining pirated copies was not fair use. Those are distinct acts, and Sweeney’s point about that distinction is grounded in the court’s own analysis.

Anthropic later agreed to a reported $1.5 billion settlement with authors, requiring destruction of files obtained from pirate sources, according to Law360. The ruling did not establish a universal safe harbor for AI training, and the law remains fact-specific.

The Asymmetry That Matters Most

The enforcement gap falls hardest on developers least equipped to navigate it.

Large publishers can deploy legal and platform-enforcement teams to monitor repositories, issue takedown notices, and pursue repeat infringers. Independent studios behind titles like those named in the Kotaku report typically lack those resources. That disparity is the most analytically significant consequence of the current situation.

The sharper question is not whether IP enforcement is legitimate. It is whether companies seeking commercial advantages from AI tools will apply the same scrutiny to their own pipelines. The Kotaku report attributes AI-generated asset use to Call of Duty; that claim requires independent verification before it can be stated as fact.

Consistency Is the Standard Nobody Has Met

Courts, contracts, and platform policies are separately addressing where AI-assisted creation ends and unauthorized reproduction begins. What resolution requires is not less enforcement, but a consistent standard applied without regard to who holds the legal budget. The industry has not yet settled who gets to participate in writing that standard.

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