According to Sensor Tower, Grand Theft Auto VI has crossed $1 billion in estimated digital presales with its worldwide launch still days away. The figures are third-party estimates, not official revenue disclosures from Rockstar Games or parent company Take-Two Interactive.
Sensor Tower puts total digital copies sold at approximately 10.31 million across PlayStation and Xbox platforms. The estimate is described as net of expected returns. These Pre-Order Records echo the kind of historic consumer demand seen across major product launches in recent years.

PlayStation Leads, But Xbox Is Pulling Weight
The platform split reflects a familiar console dynamic, with Sony’s install base accounting for most of the early estimated revenue.
The presale breakdown by platform, per Sensor Tower’s estimate, breaks down as follows:
- PlayStation accounts for roughly 75% of estimated presales.
- Xbox represents approximately 2.58 million copies, a figure derived from the reported platform share.
- Xbox’s share translates to roughly $250 million in estimated revenue.
Sensor Tower’s earlier estimate, published November 3, placed presales above $750 million with approximately 7.71 million copies sold. The newer figures imply approximately 2.6 million additional copies and $250 million more in revenue accumulated in just over one week.
GTA V Set the Bar, and the Bar Was Already Historic
Comparing presales to launch-day revenue is an imperfect exercise, but the scale of both figures points in the same direction.
Grand Theft Auto V generated more than $800 million worldwide in its first 24 hours after launching in September 2013 and crossed $1 billion within three days. Among video games, presales and launch-day revenue are not equivalent measures, so direct record comparisons require caution.
The Sensor Tower estimate does illustrate scale. Before launch, GTA VI has accumulated a revenue figure that took its predecessor three days of active sales to reach.
Analysts Are Projecting a Much Larger First-Week Number
A Newzoo forecast from July puts cumulative global first-week sales anywhere between $3.3 billion and $5.2 billion.
Market-research firm Newzoo projected in July that GTA VI could generate between $3.3 billion and $5.2 billion in cumulative global sales through its first week. Industry observers tracking events like GDC 2026 will be watching closely as the launch window approaches. That projection was based on early preorder performance, market coverage, and historical sales patterns, not confirmed results.
The range carries the uncertainty inherent in any forecast. Even the lower bound, if realized, would represent a substantial step beyond GTA V’s first-three-day revenue, though the two figures cover different time periods and use different methodologies.
What You Need to Know About the Launch
GTA VI arrives on current-generation consoles only; PC players are still waiting on a date.
GTA VI launches worldwide on November 19, 2026, for PlayStation 5 and Xbox Series X|S. Digital preloading opened November 10, with exact timing varying by platform and region. Rockstar has not announced a PC release date.
All three figures in circulation, Sensor Tower’s presale estimate, GTA V’s verified 2013 results, and Newzoo’s first-week projection, point toward an unusually large commercial launch. Only the first week of live sales will establish what GTA VI actually earns. Rockstar and Take-Two Interactive have not confirmed any presale revenue figures.






























