Watch the same store robbery play out in both games at once. Same layout, same chaos — completely different universe. That’s the gut punch of Dan Allen Gaming’s side-by-side comparison video, which slots identical GTA moments across both titles to hold gameplay constant while letting the presentation layer speak for itself. GTA V launched in 2013 on PS3 hardware. GTA VI targets 2025 on PS5 and Xbox Series X/S. This isn’t about new mechanics. It’s about 13 years of rendering science made visceral in a single YouTube window.
What the Footage Actually Shows
Lucia’s hair casts fine-grained shadows. Coins in cash register drawers move independently. This is what the gap actually looks like.
Dan Allen Gaming matched scenario-for-scenario across both titles while the presentation layer does all the talking. Scenarios include:
- Store robberies
- Molotovs
- Parachuting
- Nightclub scenes
- Petting dogs
- Smoking
- Water diving
Character models show Lucia’s hair casting granular shadows consistent with advanced shading techniques, with clothing responding to movement through fabric simulation. Nightclub scenes pack in volumetric light shafts, reflective floors, and high-density crowds versus GTA V’s simpler lighting and thinner NPCs. Micro-details extend to coins in cash register drawers moving independently and visible body-hair rendering on characters.
One honest wrinkle worth calling out: GTA V’s water shaders look more visually dramatic in certain diving shots. GTA VI is more physically accurate, but not always more spectacular — and that nuance matters when you’re comparing two video games honestly rather than just selling one.
Lighting is what hits you first. Analysts describe sunlight bouncing from Lucia’s shirt to her chin — real-time global illumination behavior that GTA V’s baked lighting could never replicate. Analysis citing Digital Foundry and HotHardware estimates GTA VI runs at roughly 1440p upscaled to 4K at 30fps, with fully ray-traced global illumination and advanced reflections — estimates drawn from trailer footage rather than confirmed retail specs. On your TV, that translates to alleyways that feel inhabited rather than painted, and neon that actually bleeds into wet pavement.
Technical analysis of GTA VI trailers describes animations as “notably lifelike, possibly the most realistic” in a Rockstar title to date — from everyday smoking motions to crowd behavior at beaches and nightclubs.
The Bigger Picture
Side by side, GTA V still looks competitive — until it doesn’t.
GTA V survived three console generations and still holds up in isolation. Isolation is the key word. The moment you place it next to GTA VI, the gap becomes structural rather than cosmetic. It’s like comparing a 2012 smartphone camera to modern computational photography — both technically capture the scene, but one is operating in a fundamentally different reality. Ned Luke, voice actor for Michael in GTA V, said GTA VI will surpass GTA V in almost every way. Based on the comparison footage, that reads less like loyalty and more like an honest assessment.
Everything shown here is trailer footage — curated, not chaotic. The real test is whether ray-traced global illumination holds when you’re evading six stars through Vice City at midnight. That answer comes at launch. Until then, the comparison footage makes the case better than any press release could.




























