Emulating Windows 98 on the Arm: What Decades of DIY Wrist Computing Taught Engineers

Decades of prototypes from IBM Linux watches to Android bracelets show wrist-based computing is real, but battery life and heat remain unsolved

C. da Costa Avatar
C. da Costa Avatar

By

Image: YouTube – @protonprivacy

Key Takeaways

Key Takeaways

  • Wrist-based full OS computing traces roots to IBM’s Linux wristwatch with X11 graphics.
  • Current projects like Polyera’s Wove band and PlugOS run real Android environments on wearables.
  • Battery life, thermals, and screen size remain unsolved simultaneously in bracelet computing.

Cramming a full operating system into a bracelet-sized device is not a concept born in some recent AI hype cycle. It has a documented engineering history stretching back decades, driven by a straightforward premise: the wrist is the most accessible real estate on the human body, and compute keeps shrinking.

Wearable hardware is accelerating, and several independent projects are converging on the bracelet as the next serious computing surface.

Where This Started

The engineering roots of wrist-based computing run deeper than most people realize.

IBM’s research division demonstrated the concept early, building a Linux wristwatch prototype that ran full X11 graphics, Bluetooth wireless connectivity, and a VGA-class display. The goal was to reuse standard desktop Linux APIs so developers could target the device without learning a proprietary platform.

On the DIY side, makers built watches running Windows 98 via QEMU emulation on Raspberry Pi hardware. The OS booted, interactions were described as unbearably slow, and the hardware resembled strapping a first-generation iPod nano to your wrist with electrical tape. The proof of concept held regardless.

What Exists Now

Three current projects show how the bracelet-as-computer idea has matured, and where it still falls short.

“We’re trying to open up a very different kind of platform around low-power, persistent, large display on the body.” – Phil Inagaki, CEO of Polyera, speaking to TechCrunch about the Wove band.

Polyera’s Wove band translated that ambition into a flexible E-ink panel that wraps around the arm, running Wove OS, an Android-based platform connected over Bluetooth. It targeted developers before any general consumer release.

On the security side, PlugOS built an Android 14 environment with its own processor, memory, storage, and secure module inside a thumb-sized device. It connects to Android, iOS, Linux, Mac, and Windows hosts.

At IFA 2026, Lingverse introduced iKairos, a pendant carrying a detachable Neural Core. That core runs LifeOS, a human-machine operating system designed to shift between a desk robot and a wearable shell.

Wear OS, Zepp OS, and AsteroidOS, by contrast, primarily function as phone companions rather than independent platforms.

The Hard Problems

Battery life, thermals, and screen size remain the three constraints no bracelet project has solved at once.

Battery life is the first constraint. AsteroidOS achieves about 48 hours on optimized watch hardware; desktop OS emulation on a Pi drains a comparable battery far faster.

Thermals are the second problem. A bracelet sits against skin, so heat management is not optional. The third constraint is the interaction surface: a bracelet display forces UI compromises that no current OS handles gracefully at that scale.

Each of these problems is solvable individually. Solving all three simultaneously, inside something you actually want to wear, is where the engineering gap remains.

Share this

At Gadget Review, our guides, reviews, and news are driven by thorough human expertise and use our Trust Rating system and the True Score. AI assists in refining our editorial process, ensuring that every article is engaging, clear and succinct. See how we write our content here →