US Patent Office Just Tore Up Nintendo’s “Summon and Battle” Patent

USPTO rejects all 26 claims in April 2026, citing prior art from Konami, Nintendo’s own patents, and others

Annemarije de Boer Avatar
Annemarije de Boer Avatar

By

Image: Videogame Screenshot

Key Takeaways

Key Takeaways

  • USPTO rejected all 26 claims of Nintendo’s character summoning patent in April 2026
  • Director John Squires initiated rare reexamination citing substantial patentability questions from prior art
  • Konami’s 2002 Yabe patent and other existing patents demolished Nintendo’s broad gameplay claims

Patent concerns just got lighter for game developers everywhere. The US Patent and Trademark Office rejected all 26 claims of Nintendo’s US Patent No. 12,433,397 in April 2026, effectively revoking the company’s broad protection over character summoning mechanics. If you’ve worried about Nintendo suing games with Pokémon-style combat systems, this decision changes the landscape completely.

The Patent That Spooked Developers

Nintendo’s patent covered summoning sub-characters to battle on your behalf, either automatically or manually—think Pokémon battles, but also mechanics in Pikmin and countless other games. The breadth triggered anxiety across the industry, with developers fearing lawsuits over common gameplay elements. Games like Persona and the controversial Palworld suddenly seemed vulnerable to Nintendo’s legal team.

Rare Director Intervention Signals Trouble

USPTO Director John A. Squires ordered the patent’s reexamination in November 2025—the first director-initiated action without third-party involvement since 2012. This rare intervention cited “substantial new questions of patentability” from existing prior art, essentially questioning whether Nintendo’s patent should have been granted at all.

Prior Art Demolishes Nintendo’s Claims

The USPTO’s rejection hit like a combo attack from multiple sources:

  • Konami’s 2002 Yabe patent already covered sub-character auto and manual fighting mechanics
  • Nintendo’s own 2020 Taura patent created overlap issues
  • Patents from Motokura (2022) and Bandai Namco’s Shimomoto (2020) provided additional prior art
  • The examiner found that 18 claims were obvious combinations of existing ideas

Nintendo’s Next Move

The rejection isn’t final—Nintendo has two months to respond with possible extensions and can appeal to the Federal Circuit Court. Even salvaging one valid claim could allow narrowed enforcement against specific infringers. However, the comprehensive nature of the rejection suggests Nintendo faces an uphill battle defending such broad gameplay mechanics.

This decision signals caution for companies pursuing sweeping patents on common game features. Independent developers can breathe easier knowing that summoning mechanics won’t automatically trigger lawsuits. The patent office just reminded everyone that prior art matters—even when it’s hiding in plain sight across multiple gaming companies’ portfolios.

Share this

At Gadget Review, our guides, reviews, and news are driven by thorough human expertise and use our Trust Rating system and the True Score. AI assists in refining our editorial process, ensuring that every article is engaging, clear and succinct. See how we write our content here →