Stellar Blade 2 Confirmed: EVE Slashes Her Way Back Before 2027

Korean studio levels up from mobile roots to forge a new action franchise.

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Image Credit: Shift Up

Key Takeaways

Key Takeaways

  • Shift Up officially confirms Stellar Blade sequel in development with targeted release before 2027

  • Original game sold over one million copies in two months, grossing $43 million in less than a year

  • PC version launches June 11, 2025, amid controversy over regional locks affecting 120 countries

Your PlayStation exclusive relationship status with Stellar Blade just changed to “it’s complicated.” Shift Up quietly dropped this bombshell during an investor presentation on May 16th, listing Stellar Blade 2 on their roadmap with a “before 2027” release window. Translation: expect it sometime in 2026 unless development hits the same kind of obstacles EVE faced fighting those mechanical monstrosities.

From PlayStation Darling to Multi-Platform Warrior

If you’ve been holding out for Stellar Blade to escape its PlayStation exclusivity, your patience is about to pay off. As PlayStation shakes up gaming with user review changes and more first-party titles crossing over to PC, the original game slashes its way to a wider audience on June 11th, bringing those sleek animations and post-apocalyptic vibes along for the ride.

The PC release isn’t without controversy, though. Shift Up has implemented regional locks affecting a staggering 120 countries, leaving potential players locked out like they forgot the passcode to Alpha City.

The original game earned an 81 on Metacritic with a more generous 9.2 user score. Critics praised its action gameplay and visual design while taking shots at the narrative – which is basically reviewer-speak for “the combat rocks but the story’s just there to connect the boss fights.”

Beyond just Stellar Blade 2, Shift Up is juggling another ambitious project called Project Witches – an urban sci-fi action RPG also targeting 2027. For a studio that only recently made the leap from mobile to console development, that’s like going from 5K runs to ultramarathons.

Kim Hyung-tae, Shift Up’s CEO and former NCSoft art director, has transformed his company from mobile game developer to a serious AAA contender. The studio’s successful IPO raised $320 million, proving that slick character designs and tight combat systems can indeed take you far.

Your gaming backlog isn’t getting any shorter, but at least now you know to save some space for EVE’s return.

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