Assassin’s Creed: Unity Makes With The Assassinations

We’re finally getting a sense of Assassin’s Creed: Unity as it inches towards its October debut, and it promises to update the game in some ways that are far, far overdue. For one thing, you can actually commit assassinations in multiple ways!

Your Mission, Your Choice

The biggest change this gameplay video from Gamescom reveals is that the mission structure is much, much more loose and open. One of the biggest problems in previous games was that you had to stick to the script, whether or not that script made any sense, the most notorious moment being the finale of Assassin’s Creed III, where you had to chase after the main villain in a dull chase that had the added joy of being counterintuitive and making no sense within the game. Now, you have multiple ways in and out of the location, and ways to get to the target.

Smarter Strategies

The AI seems to have gotten something of a bump as well. While there are no longer any roof guards, and man, that’s been a long time in coming, the guards that are there are smarter and more likely to spot you or investigate when their buddy disappears. That’s a nice change of pace from the dum-dums you could hit-and-run for a mission, although the classic strategies are still there.

A Better Game?


That said, though, we can’t help but point out that Assassin’s Creed: Rogue is coming for last-gen platforms, and follows up on what’s handily the best game in the series, Assassin’s Creed IV, with sailing mechanics and a much more interesting plot. It also appears to apply those ideas, and have a lot of new ones, so it may be a tough choice when trying to pick which game to play. But if Unity looks like your jam, it’ll be arriving October 28th.

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Dan Seitz

Dan Seitz is an obsessive nerd living in New England. He lives in the Boston area with a fiancee, a dog, a cat, and far too many objects with processors.

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