Posts Tagged ‘gesture’

Sony Ericsson T707 Does Gesture Control

March 26th, 2009 1:11 PM | by Christen da Costa

sony-ericsson-t707-1

Keeping things a bit more underwhelming today is Sony Ericsson’s T707 flip phone.  It’s endorsed by tennis star Maria Sharapova and much like the graceful tennis star it boasts a slender and sleek body.  What makes this handset slightly different is the ability to silence calls (or an alarm) by waving your hand over the external display of the handset.  Other than that, it’s your usual cell phone with quad band GSM 3G/EDGE connectivity, 2.2-inch 320×240 internal display, 1.1-inch external monochrome OLED display, 3.2MP camera, memory stick slot and media player.

No word on a specific US release, but the T707 will hit Q2 of this year and come in Mysterious Black, Spring Rose and Lucid Blue.

Full release after the ‘leap’ …Continue reading: Sony Ericsson T707 Does Gesture Control


Philips Tapster Bluetooth Headphones Are Touch & Gesture Controlled

February 17th, 2009 2:48 PM | by Christen da Costa

philips_tapster-bluetooth-headphones

As hip and cool as Philips SHB7110/37 Tapster Bluetooth headphones appear, I can’t but help think how heavy and cumbersome they’ll prove to be once inserted into your skull ear.  The Tapsters are good for both streaming music and taking calls.  Standby time for the Bluetooth headset is 150 hours or 7 hours when listening to tunes or yammering away.  Tapster’s controls are touch and gesture based, which means tapping the headphone will answer a call or removing them from your ears will automatically transfer the ongoing call to your handset.

No word on price or availability.

[Philips via Ohgizmo]


MGestyk Provides Gesture Based Gaming (video)

November 9th, 2008 8:12 PM | by Christen da Costa

How’d you like to chow down on the greasiest burger of your life while your playing video games, all without the worry of destroying your game pad or keyboard?  MGestyk says they’ve developed a gesture controlled interface for your computer (Windows only) that uses a standard 3D camera to interpret your hand movements.  Just swipe your grubby mitts in front of the camera’s field of view and you can control games, cruise through your media and more. The system even interprets ‘depth’ movements and only senses action in a certain depth of field, so background movement won’t affect control.   Hit the video to see it in action.

MGestyk plans to show off the tech at the Montreal International Gaming Summit.  Until then, I’ll remain skeptical.

Official product page here

[Wired]




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