If you are a gadget nerd, you love Joerg Sprave. Owner and operator of the Slingshot Channel on YouTube, Joerg’s hobby is finding new and innovative ways to fling things at incredibly high speeds at other things. This is a man who could cancel the zombie apocalypse with some rubber tubing and wood. And now he’s got brain-slicing arrows.


“I Am Concerned It May Not Destroy Enough Brain Matter.”

Joerg is, of course, approaching this from a tongue-in-cheek perspective; he’s developed these to fight zombies. His main concern is that you can lodge an arrow in a zombie’s noggin fairly easily, but that might not be enough to destroy the brain. So, faced with this grave and serious problem, Joerg set out to build a better zombie-killing arrowhead.

Flying, Stabbing Death

Essentially, it’s built around the idea that you can wipe out the entire brain with a hard enough pull on your bow. Or by using one of the crossbows Joerg happens to have lying around, because he builds them all the time. You fire the arrow and, as it punches through the skull, two blades on a hinge fly open, neatly bisecting the zombie’s brain quickly, silently, and efficiently.

But Does It Work?

Screenshot from 2013-09-09 10:29:51

Yep. Sprave demonstrates it in the video, in fact, using a lump of ballistics gel and a skull stand-in. Sprave himself notes that ballistics gelatin is actually designed to simulate human flesh, which is a lot tougher and harder to penetrate than brain matter. So essentially once this gets through the skull, which is actually pretty hard to do, the brain is completely obliterated.

In fact, it’s even nastier than it looks; the blades can move back and forth as they slice through a zombie, leaving massive gaps in the brain matter.

Don’t worry: Joerg Sprave is a mild-mannered and very charming human being who just enjoys building this stuff in his backyard. It’s the zombies who should be scared.

Dan Seitz

Dan Seitz is an obsessive nerd living in New England. He lives in the Boston area with a fiancee, a dog, a cat, and far too many objects with processors.