Lumia 1020 vs iPhone 5

For those on the on fence, mulling over whether to jump from iPhone country to the new Windows Phone OS with the Spartan classy appearance, this next series of pieces is just for you. It’s comparison time people. Yet this one is more speculation with “spec” being the operative word here as we do a brief run down looking at the specs featured on Apple’s iPhone 5 and Nokia’s new photo-friendly Lumia 1020. It’s that robust Retina resolution versus Megapixel might. Windows Phone Vs. iOS…and all that. But first up…


Nokia Lumia 1020
iPhone 5 vs Lumia 1020 Compared
Apple iPhone 5
iPhone 5 vs Lumia 1020 Compared
Size 5.13(H) x 2.81(W) x 0.41(D) inches 4.87(H) x 2.31(W) x 0.3(D) inches
Weight 5.57oz 3.95oz
Display 4.5-inch AMOLED 1270×768 334PPI 4-inch IPS 1136×640 326PPI
Battery 2,000 mAh Li Ion 1,440 mAh Li Ion
Processor 1.5 GHz Dual Core Qualcomm Snapdragon S4 & 2GB RAM Apple A6 & 1GB RAM
OS Windows Phone 8 iOS 6
Storage 32GB+7GB Cloud 16-64GB+5GB iCloud
Camera 41MP/1.2MP 8MP/1.2MP
WiFi 802.11 a/b/g/n 802.11 a/b/g/n
Bluetooth 3.0 4.0
Carriers AT&T AT&T|Sprint|Verizon|T-Mobile
Price $299.99 $199.99-$399.99


Apple iPhone 5

While Android users outnumber Apple iOS users by a good margin, iPhone and the newest iPhone 5 are still the more well-known in any given household. It’s app ecosystem is game-tight with the still the best selection of apps, media and games. It’s noticeably smaller than the Nokia Lumia 1020. This is even with the Apple’s new display size departure in some time. Like many of today’s smartphones it’s a bit taller, enough for a full extra row of apps and that new wide screen is much better for digesting media. The iPhone is still one of the most comfortable phones to hold. It’s thin and carved up to fit well and snug in a single hand plus that weight hits closer to ideal than many iOS naysayers will admit. That blistering Retina Display is tough nut to crack even if it falls just shy of 720p HD. The rich and dense pixel depth makes videos look good but text really pops. The 8mp camera is great but old “great” not “new great”. I know that’s horribly nebulous. The quality of pics is really strong but the tech and software powering some today’s mobile clickers is a thing to behold. For instance the low 4mp Ultrapixel camera on the HTC One is a quite amazing for such a shallow well of megapixels.

Nokia Lumia 1020

The Lumia is clearly the larger device. I doubt that’s a surprise to anyone. It’s also quite a bit heavier too. Something the spec sheet doesn’t reveal is the feel in-hand. It’s using that sexy ClearBlack AMOLED display at 4.5-inches. But let’s cut to the chase. The main focus on this mobile device is the lofty 41 megapixel camera and impressive 6x zoom. While the resulting images may not use the total of 41mp the oversampled images shown around the interweb are amazing. The tech powering the lens kicks out what Nokia call “Superpixels”. This is another made-up and branded term similar to HTC’s Ultrapixels found on the HTC One. Yet the two working completely differently. We’re going to need some alone time with the Lumia 1020 to be sold for sure. But this is the pervading feature for this phone. You get a great Snapdragon S4 processor. ClearBlack 720p display and a whopping near-42mp camera with superhuman pixel quality.


Don’t get me wrong. Apple’s got an immensely impressive thing going with the A6. In fact I would say it still trumps the Snapdragon S4. While the chosen Snapdragon S4 is a grand inclusion in any Smartphone, there are mightier. I feel the peppier more responsive A6 (Swift) processor is just a beast. It’s been bested by the Snapdragon 600, however. But the way the A6 allows the user to swiftly glide through the UI and ecosystem is a testament Apple’s refinement and experience in mobile computing.

We can’t give a definitive yea or nay in either direction. But looking at the specs for each, things seem quite interesting. Plus that camera on the Lumia 1020 plucks at the heart strings of our inner-photographer. Can’t wait to test it.

Shawn Sanders

Shawn loves gadgets, literature, history and games. For 10yrs+ he's straddled both the comic book & video game industries, as a writer, editor, marketing officer & producer. Shawn got his start in tech & games as an editor & Hardware Director for More notable accomplishments include Executive Producer on mobile games Geometry Wars: Retro Evolved & The Shroud.