I think we can all agree, 3D did not revolutionize the way we watch TV or the way we play games. It’s little more than a “neat” novelty that adds some immersion when done well. The lack luster adoption rate and ho-hum performance has not stopped other mad inventors from pursuing similar aims. We’ve sang the praises of the Oculus Rift more than a couple times. It’s unquestionably the most ambitious piece of VR we’ve seen since the Star Trek Holodeck.

Now there’s this… The Virtuix Omini VR Treadmill. It’ Kinect and motion-technology on steroids. This is what Virtuix Omi has to say.

The Omni is the first omni treadmill that is affordable for household consumers, fits in a living room, and above all, enables the user to walk freely and naturally in virtual environments. 

Applications of omni-directional movement in virtual reality stretch far beyond gaming: training and simulation, fitness and exercising, virtual tourism, virtual tradeshows and events, virtual meet-ups and multi-person adventures, virtual workplaces, virtual museums, physical therapy, VR architecture, VR concerts, etc. The possibilities are limitless. Virtual reality is the future.

¬†Here’s a video showing our friend the Oculus Rift playing ever-so seamlessly with the Omni VR Treadmill in a revolutionary game of Team Fortress 2.

But gaming is not the only realm for which the Virtuix plans to “tread”. This is an ideal kit for fitness folks. It could be used as a general treadmill. But it’s likely many and more with create fitness applications and related video games that can be used to really provide a full workout complete with virtual trainer. Other uses on the table are virtual museums, physical therapy, AR architecture, VR concerts and more.

Virtuix is gearing up for their big Kickstarter campaign, which help launch the Omni. If this sound compelling prepare to crowd source this one so the virtual may become a reality.










Shawn Sanders

 
Shawn loves gadgets, literature, history and games. For 10yrs+ he's straddled both the comic book & video game industries, as a writer, editor, marketing officer & producer. Shawn got his start in tech & games as an editor & Hardware Director for GameRevolution.com. More notable accomplishments include Executive Producer on mobile games Geometry Wars: Retro Evolved & The Shroud.