OnLive is really ramping up. The streaming game service, which received much criticism upon its release in June during E3, has just announced the official release of their micro-console, which is available for pre-order right now for $99 with a free game and one controller, and will have its first shipments on December 2nd. They also announced that indie games and older titles (meaning those that aren’t selling particularly well anymore) will be releasing in the bucketful as part of a new flat rate for games. Finally, apps for OnLive will be available for the iPhone and iPad later this year, and for Android and Blackberry early next year.
The flat rate, which the company has not yet revealed a price for, will essentially be a rental service. OnLive, which is now free to any and all subscribers (the games obviously have to be paid for), will have any games in the flat rate plan available to you when you pay, and they will continue to be that way until you stop paying. When that happens, all of your saved data is saved in case you ever want to go back and play some more.
Apps on mobile devices for OnLive will be available shortly, according to the company. For the iPhone and iPad, apps will release before year’s end. For Android and Blackberry, they will release early next year. There are no plans for browser compatibility (for it all to just work through a browser) according to the company. The apps will also require Wi-Fi to connect to OnLive’s servers. Games will not initially be playable through these apps, not until developers make their games playable through touch controls or miniature keyboards.
Preorders can be taken at OnLive’s website. OnLive’s service is free of charge.